The Impulse drum sampler can load up to 8 samples that can be triggered via a keyboard controller, the keys on your keyboard, or a MIDI clip.
You can add audio files to any of the 8 drum pads by simply dragging and dropping the files to them. You can also edit files in Lives arrange window and then add them to the impulse.
Most of the parameters (except the three on the right most side) affect whatever individual pad is selected.The three on the right side affect the entire module.
The drum pads have 4 buttons attached to them. (image below)
Mutes the pad
Plays the sample
Solos the pad
Allows the user to swap the sample using Abletons browser window
Sample specific parameters
This is a start attack time
This "softens" the start time (attack) of the audio
This transposes the selected pad
This changes the speed of the sample based on how fast you play a note.
This is a random velocity setting. It's similar to the Velocity setting only it is random and not set
This is a time stretch setting.It changes the playback length of the sample assigned to the selected pad.
This changes the time stretch based on the velocity of the notes played. This value can be negative which means if you hit the note quietly it will stretch more.
A and B modes are program defined processing algorithms. A is considered better for low frequency material and B is better for high frequency material.
Drive is a distortion effect . It is only active when the Sat button is enabled
The Sat button is short for Saturation. This enables the drive effect.
This is the frequency selector for the impulse filter. This can only be used after turning on the Filter button below it.
This is the on/off switch for the impulse filter
The Mode is the type of filter that is assigned to Impulse.
The options are LP1,LP2,BP1,BP2,HP1,HP2 and Notch.
LP1 & LP2
LP stands for Low Pass and LP2 is a more aggressive (lower) low pass filter than LP1.
BP1 & BP2
BP stands for Band Pass. BP2 is a more aggressive filter than BP1
Res is short for resonance and is the bandwidth of the filter
This allows you to affect the filter based on how hard (or soft) the notes being triggered play.
This allows you to affect the filter based on how hard (or soft) the notes being triggered play in a random unpredictable manner
This is a decay setting.
Trigger / Gate
This determines if the decay "cuts off" when the sample is re-triggered.If it's set to trigger it won't cut off, if it's set to gate it will cut off.
This pans the sample left or right.
This makes the panning of the sample dependent on how fast the note is played.
This is similar to velocity only the effects are not predictable. The panning is random.
This is the volume of the sample.
This makes the volume of the sample dependent on how fast or slow it's triggered.
This Mutes the sample
This Solo's the sample
Module's global parameters
This changes the volume of all sounds on all pads
This changes the length (time) of all sounds on all pads
This transposes the pitch of all sounds on all pads