The Sample box is where certain parameters pertaining to audio clips can be accessed in Ableton Live
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Sample display (audio clips only)
Audio file sample properties
The first line are the sample properties of the file. The name, sample rate, bit depth and stereo format
This button opens up a third party sample editor to edit the current clip.
This is used to save the current settings of the clip.Doing this means everything you use the clip the saved settings will accommodate it.
This button will reverse the audio clip.
High quality mode
This changes the sonic quality of audio clips when you pitch shift them.This should always be set to on unless your computer is having processing issues.
The fade feature applies a 0-4 millisecond fade to the beginning and end of the audio clip.This is intended to hide any pops or clicks at the beginning or end of the clip.
This loads the clips audio file into RAM to reduce the load on the hard disk.
This is used to pitch shift a clips playback by semitones.
The detune feature is a way to fine tune a file in cents (subdivisions of semitone)
This changes the volume of the clip.This will change the display size of the waveform.
When this is activated a time stretching algorithm is applied to the clips audio file allowing you to create warped files and loops
This is the BPM that Ableton Live interprets the clip based on it's length, warp marker placement and other settings.This value can be doubled or divided quickly by clicking the two buttons directly below it.
Ableton Live's Warp modes are a series of different granular resynthesis techniques useful to accommodate specific types of audio material.
This mode is intended to be used with rhythmic audio material.
This mode is specifically intended for monophonic material with a defined pitch structure such as bass lines and vocals
Grain size provides some control over the average grain size used with the Tone Warp mode. This is done in a signal-dependant manner; this means for signals with a clear pitch contour a small grain size works best and larger grain sizes help avoid artifacts that can accommodate material with a pitch contour that is unclear.
This mode works well for sound textures with a polyphonic or ambiguous texture such as orchestral music.
The Grain Size control determines the grain size used in the Texture mode. Unlike tones mode this grain size is not applied in a signal-dependent way
This mode doesn't time stretch audio, it simply speeds it up or slows it down similar to how a variable speed turntable can speeds up/down or how a sample is transposed in a sampler.
Complex mode is intended to be used for audio material that incorporates multiple sonic elements of all the other individual warp modes. This mode is good for entire songs. Complex Mode is more CPU intensive than the other modes.
Complex Pro Mode
This mode is a variation of Complex Mode.This mode is more CPU intensive but is intended to give even better results than Complex Mode
This mode is specifically used for REX files and is unavailable for other file types.
Start and End
The start and end times designate where the audio file begins playback when it's respective clip is launched in the session (or arrangement) view. The end point is only relevant when the loop button is deactivated. The accommodating Set buttons can be clicked to set the start or end time while the clip is playing.
The Loop button enables looping for the selected clip.
Position and length
These parameters set the overall positioning and length of the loop